![]() If you take away pack tactics and only allow it to attack as one of the attacks of the barbarian it won't affect the balance of encounters at all. Town guards may not even let it through the gates. A wolf is not a dog and many rural communities might react.aggressively to its presence. He's paid a cost for something that he'll probably get fairly limited use out of.įinally make sure "civilised" folk react appropriately to the presence of a wolf. For a Wolf (CR 1/4), let's just double it to 50gp. Make him pay for it out of his starting gold. That is, unless, the player has no intention of involving it in combat, much as a riding horse is not (which I gather isn't the case here). I'd simply count it as one additional 1st level party member, without it improving, but still sucking up a share of the XP. The first hard fight it gets involved in will probably see its demise and unless this player goes home to get another trained, pet wolf, that'll be the end of it.Īs for adjusting encounter difficulties I wouldn't worry too much about it. He obviously doesn't give much of a crap about the fluff if he isn't willing to sacrifice mechanics for it.To be fair, a bog-standard wolf isn't going to last long, even at 1st level. Him wanting the wolf for fluff reasons and wanting Rage and d12 HD for purely mechanical reasons don't really mesh well. I really think you are being a bit too gullible. (2) is the best option here if all he really wants is a pet just because this character has a barbarian background, doesn't mean he has the Barbarian Class. If you do go with (4) or (5), be sure to adjust encounter difficulties to account for the wolf as long as it's alive. Maybe that's what he needs a proverbial slap in the face to make him realise that no, adventuring Barbarians with the Barbarian Class don't actually get pets. (4) and (5) will get him a pet that will likely die in short order. Sixth homebrew a Barbarian Path to include a pet. Suboptimal, but he gets his pet.įourth tell him to take the Magic Initiate (Druid) feat and take the Animal Friendship spell as his 1st level pick.įifth give him a baseline wolf as an NPC pet. Third option tell him to multiclass with Ranger. The Barbarian Class is reserved for the warriors of the tribe. The next option is to tell him that yes, Barbarian tribes often keep wolf attack dogs, but their handlers have the Ranger Class, not Barbarian. ![]() That's the easiest, if least satisfactory approach GM's should say yes when they can. Tell him that no, Barbarians don't in fact keep wolves as attack dogs. The barbarian player still insists barbarians commonly keep pets as attacking beasts. For the cool factor.I just didn't want to make him overshadow actual ranger beastmasters (the party has one), so I reduced the HP gain and Prof gain of the pet. In other words doesn't mechanically contribute to combat, even if he's technically involved in it. IMO he's best off just raising it as an NPC companion that doesn't have any mechanical side to it. Neither the mount nor Barb would be taking any damage worth noting down. Combine his ridiculous AC, Rage Resistances, and Mounted Combatant and they would be a really tough team to beat. For the cool factor.He could be going with a Dex-based Sword and Boarder. ![]() So basically, he's blowing a subclass for a set of features he'll almost never use. Especially if feats are in the game, since any Barb in a feat game will want to take GWM as soon as they can. Half that won't be.īesides, unlike a ranger, there's almost no chance the wolf will do comparable damage to the Barbarian just doing his normal thing and reckless attacking with a greataxe. 4/level is a bit survivable with lots of barding and sniping around the edges of combat. As a subclass replacement it's probably too weak to give the companion 2 HP / Barb level.
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